This system enables users to experience the realistic weight of wielding a quarterstaff via a full physics system built within Unity. With interchangeable grip holds, including a loose grip for repositioning hands, the user has complete control for performing a wide range of traditional combat styles.
My name is Conrad Wilson and I'm a 24-year-old Game Developer based in Bristol, UK. I have a Distinction-class Masters degree in Commercial Games Development and a First-class Games Technology BSc degree from TIGA accredited UWE Bristol. Always driven by my a passion for creativity, I am constantly evolving within the advanced projects I take on, furthering my personal programming, and team-working skills. In my spare time, I am developing my own suite of VR tools for various unannounced projects, whilst working throughout the week for The Polygon Loft on various porting and original IP projects.
Skills & Experience
I have extensive experience in C# and the Unity game engine, developing a range of applications that cover VR, AR, 2D arcade, online multiplayer, WebGL, and simulations. I also have strong C++ skills through development with the DirectX 11 API and my own custom ECS-based engines made within various programming languages, which were developed as part of an internship program. I've also dabbled with Python whilst creating image recognition and image generation neural network AIs, along with other smaller utility programs.