AR House was a paid-for project developed under the Games Research and Development module of my Master's Dissertation alongside my fellow student Connor Kearney. This AR application was pitched by our client, Deborah Adkins, a professor of Architecture and Built Environment. for encouraging kids to learn about low carbon home heating systems. After receiving an initial pitch from us, we spent a few months within the course, plus 2 extra months of paid work over the summer of 2022, developing the application alongside at a professional standard. The project work also ended up with user-testing with full questionnaire sheets and free donuts!
The project wrap-up kit included full code documentation, our live design documents, and the source code for the project, all which can be accessed here, minus the source code. A final boardroom presentation with our client and course leaders involved us reporting back on the progress and development of the project throughout its life-time which can also be read at your own interest through the links provided on this page.
The client project also followed-up with a mini-dissertation report surrounding an topic of interest, where I delved into the development process of how the grid-system came to be, as that was solely developed by myself titled: Implementing A Grid-Based Object Interface Structure for House Architecture and Plumbing Within AR Game Applications.