This system enables users to experience the realistic weight of wielding a quarterstaff via a full physics system built within Unity. With interchangeable grip holds, including a loose grip for repositioning hands, the user has complete control for performing a wide range of traditional combat styles.
My name is Conrad Wilson and I'm a 23-year-old Game Developer based in Bristol, UK. I have a First-class Masters degree in Commercial Games Development and Games Technology (BSc) from TIGA accredited UWE Bristol. I always had a passion for creativity, and have now evolved into a strong programmer, developer, and team-worker, especially within my latest VR quarterstaff system dissertation and advanced technology projects, involving a DirectX-based retro space fighter, a squad controller AI, and a Smoothed Particle Hydrodynamics water simulation.
Skills & Experience
I have extensive experience in C# and the Unity game engine, developing a range of applications that cover VR, AR, 2D arcade, online multiplayer, WebGL, and simulations. I also have strong C++ skills through development with the DirectX 11 API and my own custom ECS-based engines made within various programming languages, which was developed as part of an internship program. I've also dabbled with Python whilst creating image recognition and image generation neural network AIs, along with other smaller utility programs.