This system enables users to experience the realistic weight of wielding a quarterstaff via a full physics system built within Unity. With interchangeable grip holds, including a loose grip for repositioning hands, the user has complete control for performing a wide range of traditional combat styles.
My name is Conrad Wilson and I'm a 22-year-old Game Developer born in West Sussex and based in Bristol. I have a First-class degree in Games Technology (BSc) from TIGA accredited UWE Bristol, now beginning a master's degree in Commercial Games Development. I always had a passion for creativity, and have now evolved into a strong programmer, developer, and team-worker, especially within my latest VR quarterstaff system dissertation and advanced technology projects, involving a DirectX-based retro space fighter, a squad controller AI, and a Smoothed Particle Hydrodynamics water simulation.
Skills & Experience
I have extensive experience in C# and the Unity engine, as well as strong C++ skills through development with the DirectX 11 API and my own custom ECS-based engines made within various programming languages, which was developed as part of an internship program over the summer of 2021. I've also dabbled with Python whilst creating image recognition and image generation neural network AIs, along with other smaller utility programs.