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SPH Fluid Simulation

Picture
Picture
Unzip & run the SPH Fluid SImulation.exe file to play!

​Details

This simulation system runs on a particle manager that handles all spawned particles within a spatial hash map. The SPH Solver follows a Langrangian approach, handling the updating of each particle's variables in a sequential fashion, calculating pressure, then forces, then integrating these values. Next, collisions are handled via 3 different approaches, then the resultant corrections are made.

This project was developed as part of the Advanced Technologies unit within my university's third year module over a 6 week period. You can read the full report regarding the simulation's implementation below.
Read the full report

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  • Home
  • Game Dev
  • Other Projects
    • 3D Modelling
    • 3D Printing
  • Hobbies
    • SAO Translations
    • Drawings
    • Cosplay