Again I'll be continuing from last time, with a new addition to my 3rd person platformer unity demo game. This time, I created an opening door sequencing!
Last time I still had the issue of friction against wall when in mid-air, as featured in the 1st player avatar demo post. This time around, I fixed it! It was a quick and simple fix that just used the ground check function to check if I was in mid-air or not. If I, as in the player, was in mid-air, then its rigidbody would have its material set to have no friction. This meant I'd just rub against surfaces like no issue. When the player is grounded, it adds friction again so that it can walk around normally.
Enough with bugs, on to the new stuff! I added a door, a door button, and a sweet cut-scene that plays out when you press the door button.
Checkout the video below for a much more detailed look into the system, what it can do, and the code behind it!
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Hi, I'm Conrad Wilson. a Games Developer & university student at UWE Bristol.